You are searching for: design A total of 89 records, the current for 61-75
- Zu Online: NPC Concept Arts #1
- 08/06/2007 | CLICK: 3
Zu Online: NPC Concept Arts #1Although it has not been released into the market yet, Zu Online(http://zu.igg.com) has attracted a lot of attention with its novel design idea, abundant in-game experiences, unique water-ink painting stylehttp://my.mmosite.com/akira1020/Blog/Item/dbd1698636b4b0b0e5a75bdae36afbad.html
Tag:zu online
- Zu Online: NPC Concept Arts #1
- 08/02/2007 | CLICK: 3
Although it has not been released into the market yet, Zu Online(http://zu.igg.com) has attracted a lot of attention with its novel design idea, abundant in-game experiences, unique water-ink painting style, game characteristics and itshttp://my.mmosite.com/ryuuna/Blog/Item/e7a53d67c464478a10c63704709c9d0b.html
- Second Indie MMO Game Developers Conference Announced
- 07/26/2007 | CLICK: 3
Organizers Last Straw Productions have announced that the second annual Indie MMO Game Developers Conference will be taking place March 29th and 30th of 2008 in Minneapolis, for indie and hobbyist developers to discus design, development and productihttp://my.mmosite.com/leo0815/Blog/Item/6664514e0a08c53a009b58c957372589.html
- Cryptic Hires Comics Vet John Layman As Design Writer
- 07/18/2007 | CLICK: 3
California-based MMO developer Cryptic Studios (City of Heroes, Marvel Universe Online) has announced the hiring of veteran comic book and video game writer John Layman as the company’s new design writer.Layman joined the company on June 25, and ishttp://my.mmosite.com/sudden/Blog/Item/9a3bbad7304eb095e4b0aad0a11733e4.html
- Cryptic Hires Comics Vet John Layman As Design Writer
- 07/17/2007 | CLICK: 3
Cryptic Hires Comics Vet John Layman As Design WriterCalifornia-based MMO developer Cryptic Studios (City of Heroes, Marvel Universe Online) has announced the hiring of veteran comic book and video game writer John Layman as the company’s new desighttp://my.mmosite.com/kknd/Blog/Item/7bd7df3c8ab6c4b03171cf10bcd44d0b.html
- Milestone 1 Wrap Up
- 07/10/2007 | CLICK: 3
Vanguard’s Milestone 1 goals. Performance / optimization increases Fix bugs Raid content Finish features that were almost complete before the SOE acquisition occurred. Design Bug Team Approximately 800 bugs from typos to broken quests were fixed. Mhttp://my.mmosite.com/skinnyboy/Blog/Item/7d275c3e267b70d21712468e99f2769e.html
- City Of Heroes/Villains Issues 10 Dev Diary
- 07/09/2007 | CLICK: 3
When the design team sits down to discuss what is going to be in the next issue for the “City Of” games, we generally have some high level goals that we want to accomplish in that issue. With Issue 8 it was bringing more parity to the games of Cihttp://my.mmosite.com/daiwang242/Blog/Item/fc7451b757e76398b11f3ecdd13cc00d.html
- Interview With a Witcher Designer
- 07/03/2007 | CLICK: 3
CD Projekt\'s Michal Madej talks game design, Gothic, WoW, and Oblivion.by Charles Onyett July 3, 2007 - Before our recent hands-on session and demo with CD Projekt\'s The Witcher, we talked with the game\'s Chief Designer Michal Madej about the idhttp://my.mmosite.com/dreamysky/Blog/Item/13be552ff6ff50e183549cb1cbbabb7e.html
Tag:news
- Auto Assault Shuts Down at End of the Summer
- 07/03/2007 | CLICK: 3
In Auto Assault, players choose from three races and venture into a post-apocalyptic Earth wreaking havoc and vying for control over the few resources left. Players can design their characters and customize many different vehihttp://my.mmosite.com/fredericay/Blog/Item/d7a2e3f49224bd8f3590aa85cc0d4082.html
- GW: What Is Your Quest?
- 06/28/2007 | CLICK: 3
In designing Eye of the North, our first true expansion for the Guild Wars online RPG, we wanted to improve on what worked well in the past, throw out those quest types that gamers routinely hate, design new quests and new quest types that players hahttp://my.mmosite.com/lesile/Blog/Item/82fbfffc922aac233ec2fbeb349bff51.html
- Guild Wars Eye of the North Developer Diary
- 06/21/2007 | CLICK: 3
In designing Eye of the North, our first true expansion for the Guild Wars online RPG, we wanted to improve on what worked well in the past, throw out those quest types that gamers routinely hate, design new quests and new quest types that players hahttp://my.mmosite.com/ppdollar/Blog/Item/58122dfb4dd3bfd1eb7da1e7c4f5312d.html
- Ork race page updated at the official site
- 06/21/2007 | CLICK: 3
Progress on the official darkfall site has been steady. They\\\'ve been updating the race, monster and some other pages on the site, and they even changed the design a bit. The most recent update was the Ork race page. The lore has been rewritten, anhttp://my.mmosite.com/skinnyboy/Blog/Item/938a229d4b0acd617c4b6d934beddae8.html
- Top Secret: New details on the community racing game
- 06/19/2007 | CLICK: 2
MMOSite have some fresh info on Acclaim community game Top Secret: The Top Secret Community Game Design Project keeps rolling along. At the beginning we said we were designing a racing game. Well, we were right. and we were wrong. Because we are desihttp://my.mmosite.com/little_shiba/Blog/Item/24b7fc5c3147e4df07ac9f6552db5e9c.html
- SWG: Dev Diary: Thomas \"Hanse\" Eidson #2
- 06/19/2007 | CLICK: 3
Howdy, folks! I’m Thomas “Hanse” Eidson, a game designer on the Star Wars Galaxies team. In this second designer diary, I will outline the process behind creature balance, the first design feature I worked on as a system designer.Whhttp://my.mmosite.com/kknd/Blog/Item/a6bc16fe3e95cdad046450d7d51a14e8.html
- The Escapist interview Matt Deller, Ex Neverwinter Nights Dev now teaching games
- 06/11/2007 | CLICK: 3
The Escapist Magazine have a fascinating interview with Matt Deller, high school assistant principal and previously a member of the NWN Dev team. Matt is now running a successful high school game design program. TE: Some criticism levied at game desihttp://my.mmosite.com/little_shiba/Blog/Item/05af61f4059ab9a8e036633239ff65df.html
Tag:escapist
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